![]() Return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) Game:GetService("RunService").Heartbeat:connect(function(s, p) Local maincolor = BrickColor.new("Institutional white") Local LHCF = omEulerAnglesXYZ(0, -1.6, 0) Local RootCF = omEulerAnglesXYZ(-1.57, 0, 3.14) Local plr = game:service'Players'.LocalPlayer The reality of my life isn't real but a Universe -makhail07 1402748531, -The Earth Is Counting On You!
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